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Old Jan 02, 2006, 08:22 AM // 08:22   #1
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Default All Out War: Monster Guilds

Imagine all out war...with monsters! Yep, not real people, but just a huge battle between monsters in a "guild" and people. Monsters like Charr could have a "guild", and might challenge you and some other Ascalonian guilds to a huge fight on an empty field. Kind of like an arena, but with strategic points like towers corresponding to its environment.

The System:

1. INITIATION. You and your party kill a random monster boss (Charr for example), and OUT OF NOWHERE...a guild flag pops out from the sky!, along with a window saying: "YOU HAVE KILLED X! HIS GUILD, CHARMANDERS OF ASCALON, CHALLENGE YOU! (300 enemies)"

2. DRAFT. Next comes the recruiting part: your guild, which might not have enough members for this huge fight, will post up a message just like the observer mode system in which other guilds can participate in your "guild" fight. Random guilds join, and you guys begin the battle.

EDITED SUGGESTIONS:
(2.a) ORGANIZATION. A pre-battle period would take place in which the humans can form teams of 8. This way, the monk job of healing would not be so stressful. Maybe we could toggle between healthbars of different parties, so if one party is dying, a monk could just click on their party leader to see their health window.



3. BACKGROUND. Monster guilds would be lead by respective leaders in the pve story, to give the plot more practicality i.e. Bonfaaz Burntfur would be the level 30 guild leader in the center of the battlefield. Drakes would receive glint, Titans the Lich, Stone Summit the guy who killed Rurik, and so on and so forth. Human guild leaders would be raised by 5 levels and given some kind of status to make them look godly. (and charr would be raised to level 20)


4. BATTLE. Charr would battle in a HUGE field, with respective environments and strategic points. (bridges, towers, catas) all that good stuff, and a fortress in the back where guards lie in wait. You and your fellow guilds must obliterate the monsters (which can be controlled by devs) to reach step 5....



TOGGLED MODES:
(4.a) FLANKS (STRATEGIC). The ability to gather a team and start completely somewhere else. Instead of joining the big battle, jump in the portal "West Battlefield" and take your position. Form a party of strong soloers (Racthoh ahem ahem) and set them loose in the monster "Guild Base", taking on the strong strong strong guards!



(4.b) DISTRIBUTION MODE (credits to Banebow). Guilds start off in 6 spawns resembling a circle, in which monster patrols surround each. A main force is in the center, and guilds can go about different ways in killing the force. ("Do we kill the patrols and team up? Maybe we should kill all at the same time for faster rewards!")

------------
|...O...O...|
|..O.....O..|
|...O...O...|
------------

5. REWARDS! Very rare items, maybe new "red" items like "The Furburner of Bonfaaz"..I dunno! It could get creative!



Please critique! I dont care if you totally hate this idea, just tell me! And give some tips to why its so goshdarn bad. Thanks!

Last edited by Mr Jazzy; Jan 19, 2006 at 07:03 AM // 07:03..
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Old Jan 02, 2006, 09:18 AM // 09:18   #2
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I think something like that would be really fun. Maybe instead of trying to find another guild, a message would appear in every city/outspost so anyone could join (with a cap of course). It would probably turn into a massive IWAY battle. Maybe put the cap at 50 for the amount you can have on your team and the monsters have 300-500. If you win then everyone on the team gets 1 unidentified gold item that is max and has req8.
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Old Jan 02, 2006, 09:33 AM // 09:33   #3
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50 against 500 monsters is overkill! hehe
but thanks for the input. i didnt really want random because i was trying to do the whole "massive guild battle" thing, hence the name guild wars! keep the replies comin!
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Old Jan 02, 2006, 10:01 AM // 10:01   #4
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I just dont see enemy AI keeping track of humans...or Humans being able to fight such large numbers
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Old Jan 02, 2006, 10:20 AM // 10:20   #5
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I like the idea, but it's not very practical for small guilds, like mine. On average, I've got maybe 2-3 people online, usually it's just me, and at most I've seen 5. If I was out there and killed X, then got that message, I'd probably be a detriment to the Guild that decided to come join little old me, even with some of my best builds. I'd be more of a leecher than anything else, and it was my kill!

Ok, so how about this instead? You get a token from said boss instead. You take that to your Guild Hall and when you've made a party, you use the Token instead of starting a GvG battle. The Token is consumed, and your party gets to fight a massive monster battle. This could be effective for training, as a great number of monsters *should* be about as difficult as a party of competent players, and just let them have normal drops for that monster type. You could build some great team work with that, help out your whole guild, and still get the massive fight that you're looking for.
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Old Jan 02, 2006, 02:19 PM // 14:19   #6
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I thikn its a great idea but the lag would be INsAnE!1111!..ahem.
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Old Jan 02, 2006, 11:32 PM // 23:32   #7
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i was thinking that the amount of humans would be proportional to the challenge.

if 300 monsters showed up, of course 2-3 people banded together with another small guild would not be enough. it would be slaughter. the system would hold a counter until somethnig like a 120 members joined, with as many guilds as needed. kind of like a whole unity thing among all guilds against a common monster.
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Old Jan 04, 2006, 04:07 AM // 04:07   #8
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ilike the idea, but are u goin to include dragons!!!!
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Old Jan 04, 2006, 05:58 AM // 05:58   #9
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I like this idea, it's very creative.

Due to lag issues for several players ( Especially me...heh heh ), maybe the battle should actually only consist of say, 8 godlike chaar warriors. This way, it can still maintain it's guild battle feel, and not cause farming builds to overun the fight.

Of course, due to the weaker points in the AI in the game, the opposing enemies could have a bit more monsters. I'm guessing it can be around 12 bosses in the arena. Two of each class I guess.

As far as the reward goes, maybe you can have some sort of battle trophy for your victory over -Pluug Ook Ook's Team- which you can show off in style through..an aura? o.o
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Old Jan 04, 2006, 08:12 AM // 08:12   #10
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itd be cool to have 8 godlike charr, but thats just like fighting bosses! i wanted to create kind of like a huge battle feeling, as if you're stuck in the middle of something big. picture LotR, ya know?

the humans would look at the huge charr force sprawled out...the guild leaders would yell some inspirational words..and then the two forces would charge each other like a huge swarm. wouldn't that be sick? charging 500 MONSTERS!!!?!

more input! more input!! lets tweak this idea till it hurts!
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Old Jan 04, 2006, 09:31 AM // 09:31   #11
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I don't agree with the amount of players/monsters just because of the amount of lag that would be created, but I think it would be awesome if you scaled it down a little. My MM would have an absolute hayday
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Old Jan 04, 2006, 02:12 PM // 14:12   #12
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raids XD that would be fun
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Old Jan 04, 2006, 03:12 PM // 15:12   #13
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MMs FTW.
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Old Jan 04, 2006, 03:35 PM // 15:35   #14
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If setup and balanced out properly...this would be awesome.

/signed (for genreal idea)
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Old Jan 18, 2006, 08:08 AM // 08:08   #15
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bump
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Old Jan 18, 2006, 08:24 AM // 08:24   #16
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The only problem I could forsee with this is the lag issue. With 500 monsters on the map... ew. Not to mention the ~100 players.

However, I love the idea.
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Old Jan 18, 2006, 10:54 AM // 10:54   #17
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I'm all for this, my system can handle well over 10000 playing RTW so 300 mobs and whatever amount of human players would be nothing compared to RTW's requirements. Snake Dance alone probably has that many mobs spread out over the zone. I'll have to count my kills next time I fight through it.
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Old Jan 18, 2006, 02:46 PM // 14:46   #18
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It's a great idea but I don't see it happening due to lag.

What I would like to see though, is some kind of crazy Post-Game PvE arena (sorta like the Arena expansion that was talked about, but an expansion focused on a gladiator arena just, wouldn't be enough I think).

But the thing about the arena, or not exactly an arena, more like a battlefield, was that you could have 2 teams of 8 (or 3), against about 2 zones filled with quite a few mobs (like the amount of charr you get to launch explosives at with the trebuchet). I think a 16 or 24 man raid split into 2 or 3 teams respectively.. Say for example, each party gets their party chat, but the whole team has their chat to so everyone can communicate after fights.

But yea, if it's a much smaller amount of people and mobs.. it could work.

One thing I'd love to see tho, is some form of 8 player combat versus 8 Dopples.. that would be hawt.
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Old Jan 18, 2006, 02:49 PM // 14:49   #19
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ahhhhhhhhhhhhh people use the search button.. we have so many threads as it is on charr invasion scenario.
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Old Jan 18, 2006, 06:01 PM // 18:01   #20
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But this is not an invasion... (thought could be part of it)
As said before, I think to do big battle, still would need to break up into smaller teams...

But such battle would be sweet in Observation mode (if done right). Would be enough to get your blood boiling as few face a dunting number of enemy all rushing to tear you apart, as you attempt with your dying breath try to complete your assign objectives. The smell of sweat and blood is mix in the air. Would be sweet (if done right)
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